Tournament rules

Warmaster Winter Warmer 2027

Format

  • Warmaster Revolution Compendium v2.01 including optional rules.
  • Warmaster Armies v2.24.
  • 2000 point armies.
  • 3 rounds.
  • Round 1 opponents selected at random.
  • Later rounds use traditional Swiss relative scores; repeat opponents are prevented.
  • One scenario is randomly selected per round and then removed from the available pool.

The King is Dead, Long Live the King!

If the army General is killed, another character may attempt an unmodified Command test to replace the General. Start with the remaining character with the highest Command value, then continue in descending Command order. A successful replacement keeps their current Command value and gains Battlefield Command Range. If all Characters fail, the army withdraws as normal.

Army Lists

Warmaster Revolution Armies (latest version) is used. All armies are 2000 points maximum. Players bring a copy of their list on the day for the organisers and for their opponent's reference. Armies should be composed of actual miniatures, painted and based to Warmaster scale.

Regiments of Renown optional rules are not used.

Scoring

Breaking the enemy army scores a bonus 200 VP. At the end of the game both players calculate total VP from enemy points destroyed plus scenario awards, then compare the difference.

VP differenceEP (W/L)
0–14910–10
150–29911–9
300–44912–8
450–59913–7
600–74914–6
750–99915–5
1000–114916–4
1150–129917–3
1300–144918–2
1450–159919–1
1600+20–0

A player needs a difference of at least 150 VP for a win; otherwise the game is a draw. If an army is forced to withdraw it cannot score more VP than its opponent; if it would, both record the same VP and the game is a draw.

Final placings are determined by total Event Points, with total Victory Points as the tiebreak.

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