Warmaster Winter Warmer 2027
Drawn and Quartered
Armies contest four quarter zones around a neutral central circle.
Players make a scouting roll as per page 82 of the Warmaster Revolution Rulebook; the winner picks a long table edge.
Before deployment divide the table into five zones: four zones formed by quartering the board minus the deployment zones, plus a 40cm-diameter circle at the centre. The four quarter zones are contested; the central zone is worth no VP.
Deployment: as per page 81 of the Warmaster Revolution Rulebook.
At the end of the game calculate the unit points in each zone. A unit spanning two zones counts in the zone containing most of the unit; roll a die if this cannot be decided. The player with the most points in a zone claims it.
Victory conditions: as per page 69 of the Warmaster Revolution Rulebook, plus:
- Each claimed zone in your own table half: 100 VP
- Each claimed zone in your opponent's table half: 300 VP
- Centre circle: 0 VP